The World of Aethyr

Welcome to Aethyr, the continent where the winds of magic flow freely through all life.

Established over a thousand years ago by the earliest known Dwarves, Elves and Humans, bringing with them some of the earliest Pokémon. The land was once a harsh terrible place home to ancient dragons and giants.

Arceus seeing the determination of the first peoples graced the land, and with his children established it, Pokémon as species and the winds of magic. Creating Aethyr as a home for all, within a cycle of seasons, magic and balanced order and chaos.

Arceus and his children continue to bless the land and it’s denizens to this day. The divine ones are both revered and feared.

The Denzins of Aethyr tend to reside in their own provinces, normally only adventurers, scholars, merchants and those curious few take up the mantle of exploration beyond their familiar borders.

The humans being the most expansive setting up sprawling cities, hamlets, towns and villages in all environments.

The dwarves living in steam powered impressive stone cities within hollowed out mountains, with ever burning forges of molten iron & steel.

The wood elves sticking to their vast Fae forests, tree homes.

The dark elves dwelling in mysterious subterranean towns illuminated by bioluminescent fungi.

The high elves dwelling in cities of ornate white stone, with spires and towers that kiss the heavens.

The half orcs and Dragonborn being nomadic tribal people travel the outer jungles, tundra, wastes and deserts, both races being hardy enough to handle such extremes.

The Triton dwell within the waves but have taken to moving into the coastal areas to aid the fishing towns.

The Halfling reside in a true neutral zone, the Moot, renowned for its farmland, breweries, banquets this is the “party” capital of Aethyr.

The Celestials and Hellborn reside wherever they see fit to keep themselves, usually choosing the less superstitious human settlements or the capital city- Malerion- to live free of prejudice.

Each race is governed by an elected official (Half Orcs, Halfing) or a royal (Humans, Elves), these all meet annually in Malerion to discuss matters or concerns. The city itself being a beacon of unity, showing influence from all cultures that inhabit Aethyr within both the architecture and voices in the streets and markets.

Currently the world is in a state of peacetime after the four year war against the masters of the Underdark resulting in the freeing of its denizens from the terrifying Illithids.

The world is currently calm once more.

However the pulls on the winds of magic have been acting rather odd as of late… perhaps the appearance of new adventurers, arrivals has stirred something… but alas only time will tell.