Playable Races

= Races =

Aethyr is inhabited by a vast array of colourful sapient beings. Big and small. Magical and non-magical. Lawful, Chaotic and Balanced. Each playing a part in the cycle of the winds of magic.

10 races were chosen to be protectors of Pokémon by the divine one himself (Arceus) the ones he chose were usually those who showed traits akin to his own children.

Each naturally pulls a wind magic to them, regardless of any prior magic use or training, this allows them some form of weak understanding of the Pokémon of the same type. To allow the connection to grow stronger

Humans
The most abundant and versatile race. The youngest and short lived of those who came from forest and mountain. Coming from all walks of life, with determination and a sure strive to achieve greatness. The innovators, achievers and pioneers.

Divine: Zekrom (truth), Reshirham (ideals) Magic prowess: Average Wind of magic pull: Any

Dwarves
Stout hearted and stoutly built. Mountain folk from deep within in the earth, hard workers, craftsmen and builders standing  just shy of 5ft. Male dwarves value their beards as much as their own lives. Female dwarves often also sport fine facial hair. it's said that Groudon created the very dwarven gods from stone.

Divine: Groudon (Mountains, Forge) Magic prowess: Low (magic dwarves are rare but not unheard of) Wind of magic pull: Steel, Fight, Rock

Elves:
Lean of build and fair of face. Elven folk are split into three subraces, all of whom view themselves and their ideals incredibly highly.

High elves:
Hailing from the grandeur white stone elven cities, surrounding themselves aloofly in secrecy and magic. High elves are one of the most magically attuned races and they like everyone to know that “they know more than you or your kin will ever know”.

Divine: Palkia (Magic) & Dialga (Knowledge) Magic prowess: High Wind of magic pull: Psychic, Fairy

Wood elves:
Born in the vast forests, these elves take great care of their natural home and will defend it from those who wish to intrude or destroy it with great ferocity. They know the forests and the forests know them.

Divine: Xerneas (Nature) Magic prowess: Average (although they excel in nature magic) Wind of magic pull: Grass, Fairy

Dark elves:
Skin like midnight, dwelling deep within the very underdark. These elves have just begun to venture out into the surface world, they are looked upon with distrust due to the sheer mystery surrounding them.

Divine: Giratina (Mystery, Deceit) Magic prowess: average Wind of magic pull: Dark, Fairy

Halfling:
Standing at three to four feet tall, ever curious, inquisitive, resourceful and always ready for a grand adventure is the halfling. Renowned for their humble and simple lives within the moot, their generosity and party going. It’s always a fun times with a halfing in the party.

Divine: Tend to worship the lesser divine Pokémon (such as Victini) Magic prowess: Above average Wind of magic pull: Any

Half Elf:
To elves you look human, to humans you look elfish. You walk two paths but belong on neither. Often drawn to long a solitary life or join with other misfits, having watched peers and loved ones age whilst time doesn’t touch them. Longing to to find the company of somebody who understands, how isolated and out of place they truly feel.

Divine: Any Magic prowess: High Wind of magic pull: Any

Half Orc:
The result of a rather unusual coupling. The tribal and nomadic half orcs are a mixture of human and orc. Sporting a rugged oversized appearance, tusks and green tinged skin they are the antithesis of the Dwarves with the two tribes often warring (usually over something trivial). Being brutal and cunning (and also cunning and brutal) is a key feat to being a successful Half orc.

Divine: Groudon- Gork (Da strongest) Magic prowess: Low Wind of magic pull: Fight, Poison, Ground

= Uncommon races: =

Dragonborn:
Child of Bahamut and Tiamat, the true ancient dragons. Dragonborn are humanoids who have the physical characteristics and look of ancient dragons (not dragon Pokémon). Sporting claws, tails, horns, scales, crests they look like humanoid dragons only lacking wings.

A Dragonborn can only be a child of either Tiamat or Bahamut and can only be one of the colours corresponding. Children of Tiamat are chromatic dragonborn, coming in red, black, white, blue and green. Children of Bahamut are metallic Dragonborn, being gold, silver, bronze, copper and brass.

Each is capable of utilising the breath of that ancient dragon once per day. Red & Brass & Gold: Fire Blue & Bronze: Electric White & Silver: Ice Green: Poison Black & Copper: Acid

Divine: Rayquaza (Aspect of the ancient Mother- Tiamat- and Father- Bahamut) Magic prowess: High Wind of magic pull: Dragon, Fire

Triton:
Child of the oceans herself, these are one of the aquatic folk from the undersea cities of Atlantica, Marianas depths. Bright coloured skin (often patterned like real fish), webbed feet, webbed hands, gills and frills. Triton are the noble righteous defenders of the deep… that is defending the land from that which dwells below (land dwellers just don’t get it).

Capable of being on land, however looking rather out of place. Triton can breathe on both land and underwater just fine, on land they just need to keep their skin hydrated to prevent themselves from drying out.

Divine: Kyogre (Oceans) Magic prowess: Average Wind of magic pull: Water, Ice

Hellborn:
Being born through, often no fault of ones own, an unfortunate past pact down the family tree or being the vessel in a ritual with dark beings results in the birth of a child that is hellborn. Often sporting impressive horns (one pair or two), cloven hooves (clawed toes, raptor like feet, sometimes normal feet) and a whip like tail. The closer to a more powerful greater infernal or demonic being one is linked the more infernal they look. Despite being inherently demonic in appearance individual natures are not shaped by their heritage.

Some say Yveltal protects these unfortunate young and guides them through life to claim their infernal or demonic heritage.

Divine: Yveltal (Destruction) Magic prowess: High Wind of magic pull: Fire, Dark

Celestial:
Blessed by Arceus himself, born half human half angelic being, these chosen are few and far between. Emitting soft glows from eyes and producing wispy like flowing hair. They are a true sight to behold. The more closely linked to a greater divine an individual is the more angelic they appear. Despite being of angelic appearance they do not all follow the angelic imagery that is displayed of them.

Arceus himself keeps an eye on his chosen, guides them as his eyes.Despite being a divine they are not always drawn to be pure and angelic beings of good as the depictions of old show them.

Divine: Arceus Magic prowess: High '''Wind of magic pull:</b. Flying, Electric '''

Note:
 The wind of magic, the Divine and the Magic prowess are just extra fluff associated with the races, you do not have to adhere to them if you do not choose to.

To look for further design ideas google the DnD 5E or Pathfinder character races; one terminology difference Tiefling *hellborn, Assimar *Celestial.

This mainly concerns the uncommon races, NONE have wings. Nor can they get them.

Celestial's true forms look something akin to the angels in the Diablo universe. Whilst Hellborn true forms look truly demonic, often mirroring a “sin”. Both races can only achieve these upon “descending” or “ascending”- the Player character becomes unusable, as you are essentially a god like overpowered being & that’s fun for nobody.

Heavily inspired by fantasy role play games, such as DnD, Pathfinder, Warhammer fantasy. So if you are struggling look at character designs from those.

Helpful:

DnD Dragons (for building Dragonborn that look akin to the ancient dragons): https://www.dndbeyond.com/monsters?filter-type=6&filter-search=&filter-cr-min=&filter-cr-max=&filter-armor-class-min=&filter-armor-class-max=&filter-average-hp-min=&filter-average-hp-max=&filter-is-legendary=&filter-has-lair=

DnD Races: https://www.dndbeyond.com/characters/races (remember to only stick to those we allow at present)